Indie Dev – Learning Blueprint

Having never touched unreal engine before, I was actually quite surprised with how well I got on with the functionality and UI. Unlike my use of Unity, Blender and Maya in the past, UE felt much less intimidating to me – my experience in the different programs might have some reason to do with this.

George taught us how to create a range of different in-game items, and I got my first look at Blueprint. I do enjoy the visual elements of blueprint much more than I did coding script in C++ for Unity, for me it helps get my head around what I’m making, it just seems to make it easier for my brain to comprehend. Alongside above, I also made a simple widget tied to the collectable pickup, and added all the necessary input actions into the project settings.

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