Indie Dev – BP_Character

For the second week, I looked at making a character that you could actually move and interact with, surprisingly this was much simpler than expected. I remember the hassle I had in unity trying to make a camera stay a certain distance away from the player whilst following its moves in college. In UE, I added a camera and a springarm, to the characters capsule and UE did the rest of the hardwork for me.

I played around with movement speed and the sprint function this week, trying to get a decent sprint speed that felt like your character was running, but not too fast that your character zoomed. I felt like this could be smoothed out in some way but with the constraints in the lesson and my lack of knowledge of how to use unity I was unsure.

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