This week I learnt how to make some pressure pads and launch pads, the launch pad had some very easy and simple to change blueprint. The launch pad follows the direction of the arrow that I have above it, meaning that if i angle the arrow to the left or right, when the player runs over the launch pad they will get thrown in that direction. This could be fun if I have any vertical levels in my finished game.
The pressure pads on the other hand interact with both the player and physics objects in the world like the cubes as shown above. This was quite hard to code and wrap my head around but i’m pretty confident I could replicate it should i make another game. A cool interaction I found was that I could attach the pressure pad to the door I set up last week for the key, so rather than triggering on the key gathering, if the pressure pad was triggered the door would allow the player through.