Indie Dev – One-way and Moving platforms

This week I created some one way platforms and moving platforms, these would be immensely useful in a side scrolling game or something of the likes, but I dont think for the type of game that I plan making that I will use either of these. The one way platform checks whether the player is below the platform, and if so, it makes the platform have no collision, when the players capsule leaves the box collision it brings it collision back, so after the jump or throw from a launch pad when the player model is falling back down the platform will remain with collision.

On the other hand, with moving platforms I plan to do a parkour themed game, so these might come in quite handy for adding a bit of depth and interactivity to my game. Similar to the use of arrows for the launch pad, the moving platforms move from one arrow to another, these arrows however are invisible to the player, so they have to determine when they think they can jump onto the platform. I could change this in future to make it easier/harder for players.

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