Indie Dev – Texturing and Game Development

Testing functions for my game, I started messing around with texturing and other different free packs on the unreal store. Above you can see three different blocks texturing with randomly selected textures from the ‘Necro’s Utility Material Pack’ and ‘Urban material pack’. I plan to use a bunch of these textures in-game for my final parkour game.

Messing around with the texturing, I learnt about all the different maps for objects so that you can provide them realistic effects. For example, there was a wire texture and a range of wire maps, one of them made the object transparent in the place where there wasn’t any wire texture, meaning that when you used the blueprint texture on the object, it would just become a block of wire. Alongside the transparency maps, I found a bump and normal maps that help provide depth and shine to textured objects.

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